[.download]Download the Report[.download]
A new report published today (Friday) by Child of the North and Anne Longfield’s Centre for Young Lives think tank, “An evidence-based plan for upskilling our children and young people for digital futures”, puts forward new proposals for digital upskilling, and highlights new innovations to close a digital divide which is holding back the life chances of millions of children in the UK. The report calls for evidence based approaches that can help children navigate digital content critically and responsibly.
It is the seventh in a series of Child of the North/Centre for Young Lives reports published in 2024 focusing on how the new Government can put the life chances of young people at the heart of policy making and delivery.
The report sets out how the UK’s digital landscape is an uneven playing field for children and young people and warns that millions of children are being left behind because they don’t have regular access to the technology and skills that they need to make the best use of digital devices and spaces in a responsible and creative way. In a world where technological advances are increasingly rapid, and where Artificial Intelligence is set to have a profound impact on employment and future economies, the report highlights the huge economic costs of failing to close the digital divide. A lack of digital skills and literacy can also leave children more open to the risks of disinformation, fake news, and other online harms.
Evidence and case studies featured in the report suggest that many children are already making use of digital devices and spaces in a responsible and creative way - but that millions of others are denied that opportunity through lack of access, resources, and skills development. Some of the causes of digital exclusion include unaffordable costs of connectivity and devices, and a lack of training and exposure to digital analytical and technical skills.
The report warns that current constraints on teachers’ time and the lack of structured support for Continuing Professional Development is hindering their ability to stay updated with digital advancements, affecting the quality of digital education provided to students.
The report also calls for new Government guidance to manage screen time effectively and mitigate potential harms, including ‘fake news’. It argues that current approaches to keeping children safe online often lack consistency and comprehensiveness, particularly in integrating digital literacy with traditional sex education. The report recommends much earlier intervention and consistent educational programmes, starting from a young age and continuing through adolescence. It highlights the recent work of the Digital Futures Commission as a foundation on which the government could and should build.
The report highlights how a significant proportion of children and young people in the UK lack access to digital skills and resources.
The report urges Ministers to adopt new evidence-based policy recommendations based on extensive research undertaken across the North of England by Child of the North, including:
The report also highlights different forward-thinking projects in the North of England that are already boosting both children’s access to the internet and their digital skills, including:
Impact Gamers is a BAFTA-winning non-profit community interest company based in Bradford, dedicated to using computer game development to engage and empower young people. Established seven years ago in response to the lack of free extracurricular activities, social isolation among youth, and growing digital divides, Impact Gamers provides a crucial service by offering free after-school sessions in game coding. These sessions are tailored for children aged 8-to-16 and focus not only on developing IT skills but also on building confidence, self-esteem, and social skills. Impact Gamers exemplifies a successful model of community engagement and digital education.
By addressing the digital divide and providing essential skills training, the organisation empowers young people in one of England’s most deprived areas, equipping them with the tools and confidence to thrive in an increasingly digital world. It is funded through a combination of small grants and revenue generated from commercial game-making projects. The organisation has witnessed significant transformations, with young participants who initially struggled with basic computer use quickly learning to navigate complex menu systems and plan game development projects. Within a year, many of these young people progress to a level where they can contribute to Impact Gamers’ commercial work.
The White Rose Centre for Inclusive Computing (WRCIC) was established to tackle the significant lack of diversity in the tech sector within Yorkshire. WRCIC emphasises that innovation and growth depend on a broad range of lived experiences, perspectives, and backgrounds. In 2023, only 12% of Computing A-Level students in Yorkshire were girls, 3% below the national average. The WRCIC is a collaborative initiative involving the Universities of Sheffield, Leeds, and York, alongside STEM Learning and its National Centre for Computing Education. This consortium leverages the research and teaching strengths of the universities' computing departments, as well as their public engagement teams, to challenge narrow perceptions of computer science and demonstrate its broad societal impact.
The WRCIC uses diverse students and leading researchers as role models. A key focus is shifting mindsets within the Yorkshire region. By pooling resources and expertise, the WRCIC seeks to engage groups of young people who might not traditionally view higher education or tech careers as accessible or attractive.
“Children are growing up digital but we are not giving them the technology and skills they need to make the most of the opportunities it brings or protection they need to navigate the online world safely. Technology and the internet provide access to a world of opportunity and are now a crucial part of childhood and our futures.
“The recent outbreaks of violence in England have shown the consequences of disinformation and its impact on the real world. It is crucial that we develop more effective ways of preventing children and young people from being exposed to fake news and vaccinate them against its dangers.
“That means providing children with the digital skills they need, providing teachers with the time and training to keep up to date with digital advancement, and ensuring children are learning about disinformation and other potential online harms from an early age.
“We also need to equip children for the digital world they live in. Four in ten children do not have either home broadband or a laptop or desktop computer. This is not just a problem that happened during Covid. This ongoing digital divide is still leaving behind millions of children, which can have profound implications for their educational outcomes and future employment prospects.
“We need to be far more creative and much bolder about how we close the digital divide and improve access to tech and learning.
“We can’t hope to achieve the aim of becoming a world-beating economy with a well-trained and well-educated workforce for as long as a substantial number of young people are shut out of the digital world.”
“The world around us is changing staggeringly fast. The Technology Revolution is likely to bring the greatest changes to how we live and work since the Industrial Revolution. “The opportunities are potentially incredible. However the truest and deepest impact will only be realised if our entire population is ready and skilled to embrace the changes and reap the rewards.
“This Report outlines the existing digital inequalities which are now deeply entrenched amongst children, especially those growing up in poverty, as well as stark geographical discrepancies. Crucially, the Report makes a series of recommendations and showcases work that is already successfully tackling this problem.
“Time is not on our side. I commend this report to our new government and hope that they will urgently work to help equip children with the skills to safely take advantage of the vital opportunities the digital world offers.”
“The UK’s future depends on our children and young people acquiring digital skills. The prosperity of countries will increasingly depend on their ability to harness the digital revolution and this needs a workforce with the necessary technological skills. Upskilling the next generation will also protect them against the countless nefarious actors in the online world and create a population who can distil useful facts and discard misinformation.
“This report lays out the evidence for the new government so that they can work with and through education settings to ‘digitally vaccinate’ the next generation and ensure all children and young people have the skills required for the jobs of the future.”
“The age of AI, data literacies, and the platformisation of education is upon us and children and young people must be able to navigate their digital lives critically and safely. The Child of the North and Centre for Young Lives report gives a detailed picture of digital inequalities in the UK with new proposals and strategies for changes to education and inspiring research spotlights.
“It has been an honour to work as academic experts with the Child of the North Team to push for the changes that can help the new government reimagine education.”
ENDS
[.download]Download the Report[.download]
[.download]Download the Report[.download]
A new report published today (Friday) by Child of the North and Anne Longfield’s Centre for Young Lives think tank, “An evidence-based plan for upskilling our children and young people for digital futures”, puts forward new proposals for digital upskilling, and highlights new innovations to close a digital divide which is holding back the life chances of millions of children in the UK. The report calls for evidence based approaches that can help children navigate digital content critically and responsibly.
It is the seventh in a series of Child of the North/Centre for Young Lives reports published in 2024 focusing on how the new Government can put the life chances of young people at the heart of policy making and delivery.
The report sets out how the UK’s digital landscape is an uneven playing field for children and young people and warns that millions of children are being left behind because they don’t have regular access to the technology and skills that they need to make the best use of digital devices and spaces in a responsible and creative way. In a world where technological advances are increasingly rapid, and where Artificial Intelligence is set to have a profound impact on employment and future economies, the report highlights the huge economic costs of failing to close the digital divide. A lack of digital skills and literacy can also leave children more open to the risks of disinformation, fake news, and other online harms.
Evidence and case studies featured in the report suggest that many children are already making use of digital devices and spaces in a responsible and creative way - but that millions of others are denied that opportunity through lack of access, resources, and skills development. Some of the causes of digital exclusion include unaffordable costs of connectivity and devices, and a lack of training and exposure to digital analytical and technical skills.
The report warns that current constraints on teachers’ time and the lack of structured support for Continuing Professional Development is hindering their ability to stay updated with digital advancements, affecting the quality of digital education provided to students.
The report also calls for new Government guidance to manage screen time effectively and mitigate potential harms, including ‘fake news’. It argues that current approaches to keeping children safe online often lack consistency and comprehensiveness, particularly in integrating digital literacy with traditional sex education. The report recommends much earlier intervention and consistent educational programmes, starting from a young age and continuing through adolescence. It highlights the recent work of the Digital Futures Commission as a foundation on which the government could and should build.
The report highlights how a significant proportion of children and young people in the UK lack access to digital skills and resources.
The report urges Ministers to adopt new evidence-based policy recommendations based on extensive research undertaken across the North of England by Child of the North, including:
The report also highlights different forward-thinking projects in the North of England that are already boosting both children’s access to the internet and their digital skills, including:
Impact Gamers is a BAFTA-winning non-profit community interest company based in Bradford, dedicated to using computer game development to engage and empower young people. Established seven years ago in response to the lack of free extracurricular activities, social isolation among youth, and growing digital divides, Impact Gamers provides a crucial service by offering free after-school sessions in game coding. These sessions are tailored for children aged 8-to-16 and focus not only on developing IT skills but also on building confidence, self-esteem, and social skills. Impact Gamers exemplifies a successful model of community engagement and digital education.
By addressing the digital divide and providing essential skills training, the organisation empowers young people in one of England’s most deprived areas, equipping them with the tools and confidence to thrive in an increasingly digital world. It is funded through a combination of small grants and revenue generated from commercial game-making projects. The organisation has witnessed significant transformations, with young participants who initially struggled with basic computer use quickly learning to navigate complex menu systems and plan game development projects. Within a year, many of these young people progress to a level where they can contribute to Impact Gamers’ commercial work.
The White Rose Centre for Inclusive Computing (WRCIC) was established to tackle the significant lack of diversity in the tech sector within Yorkshire. WRCIC emphasises that innovation and growth depend on a broad range of lived experiences, perspectives, and backgrounds. In 2023, only 12% of Computing A-Level students in Yorkshire were girls, 3% below the national average. The WRCIC is a collaborative initiative involving the Universities of Sheffield, Leeds, and York, alongside STEM Learning and its National Centre for Computing Education. This consortium leverages the research and teaching strengths of the universities' computing departments, as well as their public engagement teams, to challenge narrow perceptions of computer science and demonstrate its broad societal impact.
The WRCIC uses diverse students and leading researchers as role models. A key focus is shifting mindsets within the Yorkshire region. By pooling resources and expertise, the WRCIC seeks to engage groups of young people who might not traditionally view higher education or tech careers as accessible or attractive.
“Children are growing up digital but we are not giving them the technology and skills they need to make the most of the opportunities it brings or protection they need to navigate the online world safely. Technology and the internet provide access to a world of opportunity and are now a crucial part of childhood and our futures.
“The recent outbreaks of violence in England have shown the consequences of disinformation and its impact on the real world. It is crucial that we develop more effective ways of preventing children and young people from being exposed to fake news and vaccinate them against its dangers.
“That means providing children with the digital skills they need, providing teachers with the time and training to keep up to date with digital advancement, and ensuring children are learning about disinformation and other potential online harms from an early age.
“We also need to equip children for the digital world they live in. Four in ten children do not have either home broadband or a laptop or desktop computer. This is not just a problem that happened during Covid. This ongoing digital divide is still leaving behind millions of children, which can have profound implications for their educational outcomes and future employment prospects.
“We need to be far more creative and much bolder about how we close the digital divide and improve access to tech and learning.
“We can’t hope to achieve the aim of becoming a world-beating economy with a well-trained and well-educated workforce for as long as a substantial number of young people are shut out of the digital world.”
“The world around us is changing staggeringly fast. The Technology Revolution is likely to bring the greatest changes to how we live and work since the Industrial Revolution. “The opportunities are potentially incredible. However the truest and deepest impact will only be realised if our entire population is ready and skilled to embrace the changes and reap the rewards.
“This Report outlines the existing digital inequalities which are now deeply entrenched amongst children, especially those growing up in poverty, as well as stark geographical discrepancies. Crucially, the Report makes a series of recommendations and showcases work that is already successfully tackling this problem.
“Time is not on our side. I commend this report to our new government and hope that they will urgently work to help equip children with the skills to safely take advantage of the vital opportunities the digital world offers.”
“The UK’s future depends on our children and young people acquiring digital skills. The prosperity of countries will increasingly depend on their ability to harness the digital revolution and this needs a workforce with the necessary technological skills. Upskilling the next generation will also protect them against the countless nefarious actors in the online world and create a population who can distil useful facts and discard misinformation.
“This report lays out the evidence for the new government so that they can work with and through education settings to ‘digitally vaccinate’ the next generation and ensure all children and young people have the skills required for the jobs of the future.”
“The age of AI, data literacies, and the platformisation of education is upon us and children and young people must be able to navigate their digital lives critically and safely. The Child of the North and Centre for Young Lives report gives a detailed picture of digital inequalities in the UK with new proposals and strategies for changes to education and inspiring research spotlights.
“It has been an honour to work as academic experts with the Child of the North Team to push for the changes that can help the new government reimagine education.”
ENDS
[.download]Download the Report[.download]